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  • Our Games
    • Games
    • Educational Games
  • Philosophy
  • Blog
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  • Demon Castle Mononoke
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jane Chartreuse

I'm a trans conversation designer with lots of rabbits. I love cooperative games with narrative elements.
(she/they, based in MA)

 

Tim

I'm an entomologist, ecologist, massive nerd, and proud organized labor advocate. 

I design games of all types, but I particularly enjoy card games that offer snappy, fast-paced gameplay that mess with the social dynamics of the play group. I also believe that games play a vital role in the human experience, teaching us new skills and bringing us closer together. 

 (he/him, based in NY)

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Max Helmberger

I am a soil invertebrate ecologist, science communicator, and socialist interested in the value of games to teach scientific concepts. In game design I strive to convey the most information in as simple and fun a game as possible, though in classroom settings games can be used as a springboard toward higher levels of learning, so the most complex concepts don't always need to be in the game itself. That said, I'll happily make a deeper and more complex version of an educational game if I think the real nerds will enjoy it too. (he/him/his, based in MI)

Mark Gottlieb

I'm a passionate game designer with a deep indebtedness to tabletop war-gaming, RPGs, and video-games. Grateful for the adventures and freedom they afforded me, I've spent the last ten years seeking to give those same positive experiences to others. I'm an ex-patriot of companies such as Red Storm, Mantic Games, and Mythicos Studios, I combine a passion for all things miniature game related, with a love of games that tell lasting, and ongoing, stories. I also unironically love ghost shows, and wrestling, and will only sometimes apologize for that.

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Errol Kupelian

I'm a once and future political scientist, telecom dude, and proud advocate of a cooperative post-capitalist future.

 

I'll design any game but strive to have the theme inform and drive mechanics as a guiding principle. I strive to evoke core emotional and creative moments from works that inspire me, whether it be the terror of defending a cursed castle under siege or the glorious rush of seeing your armies conquer a field of battle!

 

A deep and abiding love of tabletop wargames, RPGs, and the Game of Thrones board game made me this way and I apologize for nothing! My last takeaway is that we're on the cusp of a better world, we just got to figure out how to get there- and games help! (he/his/him, based in NY)

 

 

Ada Korman

 

I’m an ex-academic who moved from English, Film, and Gender and Women’s Studies to a job in the tech world working on a well-known virtual assistant. It turns out that capitalism doesn’t value the humanities (shocker) and having good healthcare trumps doing a thing you like.

 

I aspire to design elegant games featuring asymmetry and hidden information. I’ve recently begun toying with single-player RPGs, where my design efforts are focused on generating moments of fleeting beauty and melancholy. If that all sounds far too pretentious, I also really like to make caw caw sounds when using the ravens in Mysterium.

 

(she/her, based in MA)

 

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